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We are in heaven now. We hope you enjoy our past reviews, for there will sadly be no more.

Monday, February 23, 2009

Mario Kart Wii

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Game: Mario Kart Wii (Wii)

Our Rating: 7/10


Okay, so we didn't use the Wiimote to play this game.
Truth is, we used the Gamecube Controller.
But we had a picture of a Wiimote, so we put that.
The Wiimote is usable, too, of course,
but being Guinea Pigs, we can't hold it like a wheel.
We just aren't as big as humans, sadly.
But isn't that what makes us cute?
Honestly, could you imagine 5 foot tall Guinea Pigs?
Anyway, part of the reason it's only a 7 is because it's not Pig Compatible.
But you want better reasons, right?
Well, it's nice and all that.
Really great graphics,
you can visit courses from past games...
but where's the story?
Yeah, it's a racing game, is the argument.
Well, that's fine and good, but it doesn't even have a basic story.
I guess none of the Mario Kart games did, though.
We didn't really take points of for the lack of story.
Overall, the courses were very good.
However, that dash you get in the beginning of each race,
when you press the right buttons?
Booooooooooring!
Race starts are boring.
"Mario Kart: Double Dash" was a million times better.
The dash- and double dash- was amazing.
But, where did the 2 player co-op go?
That was one of the best parts of double-dash.
We could use the same Wiimote and be 2 different characters!
It was the greatest.
So, we eagerly borrowed the Wii version,
anxious to do some co-op.
But it wasn't there!
Something else not there:
2-player Grand Prix.
We can't even do that.
The tournament's one-player, to get all the characters.
What was wrong with two-player?
This game is meant for multiplayers,
yet they're taking all those capabilities away.
It lost 2 points for that.
The courses, despite the lack of multiplayer fun,
were very well done compared to past games.
The graphics were simply amazing,
adding to the overall great play experience.
Many of the new courses were wonderful,
very innovative and fun to play,
and even the older courses were upped a notch.
Another awesome asset is the wi-fi play.
You can play people from around the world,
or race ghosts of their top scores.
(Though the number one wi-fi players cheat,
having ghosts that win in literally less than a second.)
The speed of wifi is amazing, too.
Also, there are great battle minigames to play with friends:
Balloon Battle and Coin Collecting.
Both are very good, but we miss the Bobomb Battle.
Shine Thief was great, too.
(Both were from Double Dash.)
So, overall, "Mario-Kart: Wii" was very good,
an overall fun game, but it left a lot to be desired, too.

~Ron and Alex~

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